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Please do not simply create new pages from the inactive links – as mentioned at the start the goal is to come up with a logical filestructure that makes it a bit easier to navigate. Please consider putting items (weapons, eboys items, req, etc.) in items: and Places/Outposts in places:player or places:outpost / places:outpost:building, as needed.

Lists pertaining to what is lost and what survives a DriveKill

When you manage to defeat the Improbability Drive, some things are lost. Some things change. Some things are gained. And some things stay.

It depends on the mysterious magic of the dkpersist setting, we hear; if an item has it, it will survive, and if it doesn't, it will be cast into the outer darkness where there is a weeping and a gnashing of teeth. 1)2)

Here followeth a list. Well, some lists. Make of them what you will.3)


List of things that are lost at DK

Equipment

Inventory

Other


List of things that you may or may not lose at DK

Apparently, there is a 50% chance of keeping each item. Good luck. 7)


List of things that are gained at DK

  • One Improbability Point. 8)9)
  • Five Charm points.
  • 300 requisition tokens (or 540 if you managed a Flawless Victory by killing the Drive without taking any damage yourself).
  • If you have under 12 DKs, then DKing may unlock new classes to play.
  • The more DKs you have, the more implants you unlock. (Be sure to grab a new implant at the Implant Hut!)
  • The more DKs you have, the more things Sheila's shack will sell to you. 10)
  • Your default title may change if you have fewer than a hundred DriveKills. (If you've ever used a title changer, you won't see any effect here.)
  • The experience necessary to level up goes up. Each DK is harder than the last!
  • You also get to chose the rank of your next DK. 11)

List of things that you get to keep at DK

Inventory

Bought items

Achievements

Character details

  • Clan affiliation and rank
  • Wedding ring if bought but not yet used
  • Gender
  • Name
1)
Little old lady: “but Reverend, I don't have any teeth.” Reverend Paisley: “Teeth will be provided!”
2)
Also, cookies
3)
Just please don't make it into a paper-airplane or a soup-sandwich.
4)
This contribution to science was made by Full Metal Lion, and was dedicated to Dusty Plankerton, that brave son-of-a-birch.
5)
Remember to pick up a new on in the Implant Hut after your DK!
6)
There's a whole page of flavour text! Tasty, tasty canon story. However, most people start to play their character as not entirely losing all memories every single time. The commonest explanation is that over time, or due to accumulating exposure to Improbability, they develop a resistance to the wipe. Or, some people say that they refuse it. Which the Watcher would totally honor.
7)
Sometimes you'll lose all three, sometimes you'll keep all three.
8)
You may spend this as you please, on Attack, Defence, or 5 Permanent Hitpoints.
9)
Well, that's a bit misleading. You can spend it on Attack or Defence, or you can waste it on five hitpoints.
10)
It takes 50 DKs to unlock all the toys
11)
Do you want it easy, or are you a masochist who wants more cigs?
12)
Though the second are covered under “Super Fancy Fun Club items”, of course.
13)
Yes, you're stuck with that damned pan.
14)
see Improbable Central for the whole lot of these
15)
Including Budget Horse progress. I promise, you can resume going to hell after you destroy The Drive.
16)
a.k.a. “Damnquest”
17)
Does Tynan's still exist? Saw a Petition suggestion it was taken out.
gameplay/guides/dkpersist.txt · Last modified: 2024/01/05 10:43 by clarissadunst