This is an old revision of the document!
Please do not simply create new pages from the inactive links – as mentioned at the start the goal is to come up with a logical filestructure that makes it a bit easier to navigate. Please consider putting items (weapons, eboys items, req, etc.) in items: and Places/Outposts in places:player or places:outpost / places:outpost:building, as needed.
Lists pertaining to what is lost and what survives a DriveKill
When you manage to defeat the Improbability Drive, some things are lost. Some things change. Some things are gained. And some things stay.
It depends on the mysterious magic of the dkpersist setting, we hear; if an item has it, it will survive, and if it doesn't, it will be cast into the outer darkness where there is a weeping and a gnashing of teeth. 1)2)
Here followeth a list. Well, some lists. Make of them what you will.3)
List of things that are lost at DK
Equipment
Inventory
- eBoy items in backpack and bandolier (grenades, medkits, ratpacks, etc)
- And that includes crates.4)
- Building kits (since the DK starts a new day)
- Building materials (wood, stone)
Other
- Requisition in bank account and on hand
- Temporary hitpoints (from Jungle encounters)
- Temporary effects, e.g. buffs from drinks
- Progress in use of Implants
- Your Implant, all-together. 5)
- Fullness (appetite) resets to zero points; fatness and malnutrition likewise.
- Your memory 6)
- Herbs
List of things that you may or may not lose at DK
Apparently, there is a 50% chance of keeping each item. Good luck. 7)
- Boots
- Gloves
- Helmet
List of things that are gained at DK
- Five Charm points.
- 300 requisition token (or 540 if you managed a Flawless Victory (killed the Drive without taking any damage yourself)).
- If you have under 12 DKs, then DKing may unlock new races to play.
- The more DKs you have, the more implants you unlock. (Be sure to grab a new implant at the Implant Hut!)
- Your default title may change if you have fewer than a hundred DriveKills. (If you've ever used a title changer, you won't see any effect here.)
- The experience necessary to level up goes up. Each DK is harder than the last!
- You also get to chose the rank of your next DK. 11)
List of things that you get to keep at DK
Inventory
- Unopened gifts
- Cards (obsolete now that the trains have stopped)
- Rail Passes (also obsolete)
- The Dancer's Ribbon, which is like a Memento but doesn't go in the shoebox.
- Hunter's Lodge items (hyper ring, Special Comments, etc) and effects
- Land claim stakes
- Cadfaels items (beds etc)
- Scrapyard items (contrivances and contraptions)
- Weightless Wood and Stone.
Bought items
- Backpack
- Bandolier
- Jewelery
- Pan upgrades
- Houses and Keys
- Chronospheres
- Supporter Points (formerly Donator Points)
Achievements
- Skill levels and experience
- Glory ranking
- Permanent hitpoints (e.g. from the Gauntlet, Stonehenge, drinking from the stream, etc.)
- Improbability Point effects
- Tynan's effects
- Nicotine Addiction