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playground:cdeezpages [2023/12/31 00:47] – clarissadunst | playground:cdeezpages [2024/01/27 07:51] (current) – clarissadunst | ||
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- | **cd:** Current project: | + | **cd:** Current project: |
Secondary project: Researching what the Pilot and Season One were like to play. Is any of this interesting to anyone but me? Who knows! But I love reading about the evolution of text-based MMOs. Hopefully this will be less dry and more fun to read than my exegesis was, heh. | Secondary project: Researching what the Pilot and Season One were like to play. Is any of this interesting to anyone but me? Who knows! But I love reading about the evolution of text-based MMOs. Hopefully this will be less dry and more fun to read than my exegesis was, heh. | ||
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- | ===== A History | + | ====== Legend |
+ | > http:// | ||
- | A [[gameplay: | + | HERE BE DRAGONS. |
- | Well, yes! ...But actually no. | + | //Legend of the Green Dragon// is Improbable Island' |
- | The Onslaught Module was a feature of early [[meta: | + | bla bla bla article outline here |
- | ---- | + | * Same overarching gameplay structure. Guy arrives in town, gets told theres a dragon they need to kill, trains against masters until they hit level 14 and then goes off to slay the dragon. kill the dragon, start over from level one. It has more of a fantasy flair than the island' |
+ | * Source of a good number of the island' | ||
+ | * Legend of the Green Dragon is an old game, originally being written in the original php script. (For comparison' | ||
+ | * And so that's what CMJ did - after getting rid of all the dragons and rejiggering the hell out of the code. | ||
+ | * While there' | ||
- | ==== So, What Is The Onslaught Module? ==== | ||
- | |||
- | On December 30th, 2009, a redder-than-usual Watcher stomped into [[places: | ||
- | |||
- | Without getting too into the nitty gritty nerdshit technical specifics, the average onslaught went a little something like this: | ||
- | |||
- | * First, the module looked at the amount of players who had been online over the past week, //and// had obtained at least one Drive Kill. | ||
- | * The more players that were online, the more monsters it would spawn outside each outpost. | ||
- | * If players repeatedly killed monsters in an outpost' | ||
- | * If not enough players were killing monsters, then number go up. The outpost' | ||
- | * If the threat level got high enough, the monsters would begin to attack the outpost' | ||
- | * If the outpost walls were destroyed, nothing immediately happened. The guards were still doing their jobs. But... | ||
- | * If the threat level maxed out while the walls are still down, the guards were overwhelmed and the outpost became // | ||
- | * And so things remained that way, until enough brave contestants came through to mop the place up. | ||
- | |||
- | Rinse and repeat. | ||
- | |||
- | Onslaughts had their ups and downs. They were certainly flavorful - adding to the chaotic warzone feel of the island and giving a story hook for roleplayers. They were also quite profitable, as the network cameras would dish out more [[items: | ||
- | |||
- | The module has since been partially disabled, bringing peace back to the outposts - or whatever counts for peace here, anyhow. But the less lethal parts have stuck around. Here's some you might have noticed. | ||
- | |||
- | ---- | ||
- | |||
- | ==== Threat Level ==== | ||
- | > //" | ||
- | > | ||
- | > - Flavor text you probably didn't realize was dynamic until now | ||
- | |||
- | Outposts still have threat levels, despite the current lack of danger. Mostly, this affects the description of the guards in the outpost. If they' | ||
- | |||
- | The guards would still appreciate the help, so jungling in less-peaceful areas will net you more req. Pop into the [[places: | ||
- | |||
- | ---- | ||
- | |||
- | ==== Walls ==== | ||
- | |||
- | Once upon a time, these were the first line of defense against oncoming hordes. These days, they' | ||
- | |||
- | You can reinforce the defenses of any outpost you're currently at, free of charge. No tools or supplies necessary! It'll drain your stamina a bit, but it'll make the Outpost Hitpoints number go up. Is it useful? Not in the slightest.((Unless you're trying to lose weight - it's a safe way to burn stamina.)) But who // | ||
- | |||
- | ---- | ||
- | |||
- | ==== Titans ==== | ||
- | |||
- | Those mindbogglingly big brutes you've seen stomping all over the map originally existed to make our lives hell, trampling outpost walls in an instant and speeding up the time until an onslaught. And they still do that, kinda. They very much will flatten everything you love, including the aforementioned big number that are the walls' hitpoints. | ||
- | |||
- | But monsters have gotten tired of following these bastards around so now when a Titan destroys an outpost, it just stands there. Menacingly. | ||
- | |||
- | Like all onslaught stuff, killing titans can be fun and profitable. But unlike all this other crap we've talked about here there' | ||
- | |||
- | ---- | ||
====== A History of the Bingo Hall, As Written By A Scholary Type ====== | ====== A History of the Bingo Hall, As Written By A Scholary Type ====== | ||
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* [[https:// | * [[https:// | ||
* jesus. things you post on the internet really do stay forever. hello, person reading this. | * jesus. things you post on the internet really do stay forever. hello, person reading this. | ||
+ | * [[https:// | ||
===== Before ===== | ===== Before ===== |
playground/cdeezpages.1703983649.txt.gz · Last modified: 2023/12/31 00:47 by clarissadunst