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playground:cdeezpages [2023/12/30 09:48] – clarissadunst | playground:cdeezpages [2024/01/27 07:51] (current) – clarissadunst | ||
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- | **cd:** Current project: | + | **cd:** Current project: |
Secondary project: Researching what the Pilot and Season One were like to play. Is any of this interesting to anyone but me? Who knows! But I love reading about the evolution of text-based MMOs. Hopefully this will be less dry and more fun to read than my exegesis was, heh. | Secondary project: Researching what the Pilot and Season One were like to play. Is any of this interesting to anyone but me? Who knows! But I love reading about the evolution of text-based MMOs. Hopefully this will be less dry and more fun to read than my exegesis was, heh. | ||
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- | ===== A History | + | ====== Legend |
+ | > http:// | ||
- | A [[gameplay: | + | HERE BE DRAGONS. |
- | Well, yes! ...But actually no. | + | //Legend of the Green Dragon// is Improbable Island' |
- | The Onslaught Module was a feature of early [[meta: | + | bla bla bla article outline here |
- | ==== So, What Is The Onslaught Module? ==== | + | * Same overarching gameplay structure. Guy arrives in town, gets told theres a dragon they need to kill, trains against masters until they hit level 14 and then goes off to slay the dragon. kill the dragon, start over from level one. It has more of a fantasy flair than the island' |
+ | * Source of a good number of the island' | ||
+ | * Legend of the Green Dragon is an old game, originally being written in the original php script. (For comparison' | ||
+ | * And so that's what CMJ did - after getting rid of all the dragons and rejiggering the hell out of the code. | ||
+ | * While there' | ||
- | On December 30th, 2009, a redder-than-usual Watcher stomped into [[places: | ||
- | Without getting too into the nitty gritty nerdshit technical specifics, the average onslaught went a little something like this: | ||
- | |||
- | * First, the module looked at the amount of players who had been online over the past week, //and// had obtained at least one Drive Kill. | ||
- | * The more players that were online, the more monsters it would spawn outside each outpost. | ||
- | * If players repeatedly killed monsters in an outpost' | ||
- | * If not enough players were killing monsters, then number go up. The outpost' | ||
- | * If the threat level got high enough, the monsters would begin to attack the outpost' | ||
- | * If the outpost walls were destroyed, nothing immediately happened. The guards were still doing their jobs. But... | ||
- | * If the threat level maxed out while the walls are still down, the guards were overwhelmed and the outpost became // | ||
- | * And so things remained that way, until enough brave contestants came through to mop the place up. | ||
- | |||
- | Rinse and repeat. | ||
- | |||
- | Onslaughts had their ups and downs. They were certainly flavorful - adding to the chaotic warzone feel of the island and giving a story hook for roleplayers. They were also quite profitable, as the network cameras would dish out more [[items: | ||
- | |||
- | The module has since been partially disabled, bringing peace back to the outposts - well, something resembling it, anyway. But the less lethal parts have stuck around. Here's some you might have noticed. | ||
- | |||
- | |||
- | ==== Threat Level ==== | ||
- | > //" | ||
- | > | ||
- | > - Flavor text you've probably read a billion times. | ||
- | |||
- | bla bla bla this text appears to let u know if enough monsters have been killed lately. in very rare circumstances you might hear the watcher chime in to tell you to fight monsters, and you'll get more req per fight if you do. BUT the town's not actually in danger so you can relax. | ||
- | |||
- | ==== Walls ==== | ||
- | |||
- | they' | ||
- | |||
- | ==== Titans ==== | ||
- | |||
- | oh yeah these dudes are still around. We probably have a titan guide somewhere so I can just link that. | ||
- | |||
- | scratch notes | ||
- | * Improbable Island is a dangerous place but did you know it used to be DANGEROUSER | ||
- | * On Datey mc Date the Month, Year, the Watcher announced monsters were beginning to roam in packs (link that page here, i know it's on the old wiki somewhere) | ||
- | * Outpost threat levels: would increase if nobody Jungled in a certain area, causing fights to become harder but awarding higher requisition payouts. | ||
- | * If the threat level got too high, it would also start to deplete the health of the Outpost walls((I think? I need to fact check this. It's been 10 years since I last saw a breach.)) | ||
- | * Titans would also reduce the health of the Outpost walls to zero immediately if they reached their target. | ||
- | * If the Outpost wall's health hit zero and the threat level was high enough, the Outpost was considered // | ||
- | * After contestants collectively fought enough monsters in the outpost, the threat level would drop and the Outpost became inhabitable again. And so the cycle repeats. | ||
- | * That's war for you! | ||
- | |||
- | |||
- | Today, the following relics remain: | ||
- | * Threat Levels: You've probably seen the phrase //" | ||
- | * Titans: Titans still spawn, approach Outposts, and destroy their walls just as they had before, and Outpost lookouts will shout warnings. But even if a Titan flattens an Outpost' | ||
- | * Outpost Walls: You can still hammer nails in to repair outpost walls, but since only Titans can lower their health it's only useful for burning stamina. | ||
- | * The Council Offices were used to check the status of all Outposts. Nowadays they exist to give free shit to Humans and free exhibits to Mr. Stern. | ||
- | |||
- | Edit: oh look there' | ||
- | |||
- | ---- | ||
====== A History of the Bingo Hall, As Written By A Scholary Type ====== | ====== A History of the Bingo Hall, As Written By A Scholary Type ====== | ||
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* [[https:// | * [[https:// | ||
* jesus. things you post on the internet really do stay forever. hello, person reading this. | * jesus. things you post on the internet really do stay forever. hello, person reading this. | ||
+ | * [[https:// | ||
===== Before ===== | ===== Before ===== |
playground/cdeezpages.1703929701.txt.gz · Last modified: 2023/12/30 09:48 by clarissadunst