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playground:cdeezpages [2023/12/29 09:33] clarissadunstplayground:cdeezpages [2024/01/27 07:51] (current) clarissadunst
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-**cd:** Current project: Writing up how breaches used to function+**cd:** Current project: Assorted shortform articles for the history section.
  
 Secondary project: Researching what the Pilot and Season One were like to play. Is any of this interesting to anyone but me? Who knows! But I love reading about the evolution of text-based MMOs. Hopefully this will be less dry and more fun to read than my exegesis was, heh. Secondary project: Researching what the Pilot and Season One were like to play. Is any of this interesting to anyone but me? Who knows! But I love reading about the evolution of text-based MMOs. Hopefully this will be less dry and more fun to read than my exegesis was, heh.
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 ---- ----
  
-===== A History of Breaches =====+====== Legend of the Green Dragon (LotGD) ====== 
 +> http://www.lotgd.net/home.php
  
-scratch notes +HERE BE DRAGONS.
-  * Improbable Island is a dangerous place but did you know it used to be DANGEROUSER +
-  * On Datey mc Date the Month, Year, the Watcher announced monsters were beginning to roam in packs (link that page here, i know it's on the old wiki somewhere) +
-  * Outpost threat levels: would increase if nobody Jungled in a certain area, causing fights to become harder but awarding higher requisition payouts. +
-  * If the threat level got too high, it would also start to deplete the health of the Outpost walls((I think? I need to fact check this. It's been 10 years since I last saw a breach.)) +
-  * Titans would also reduce the health of the Outpost walls to zero immediately if they reached their target. +
-  * If the Outpost wall's health hit zero and the threat level was high enough, the Outpost was considered //breached// and the Outpost would be overrun by monsters. Most facilities would be unavailable for the duration, including Joe's Dojo and the Medicine Tent, making leveling up impossible for that race. (Exceptions were made for Rookies who had not yet completed a Drive Kill.) +
-  * After contestants collectively fought enough monsters in the outpost, the threat level would drop and the Outpost became inhabitable again. And so the cycle repeats. +
-  * That's war for you!+
  
 +//Legend of the Green Dragon// is Improbable Island's precursor, and a re-imagining of an even older roleplaying game //[[https://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon|Legend of the Red Dragon]]//.
  
-Today, the following relics remain: +bla bla bla article outline here
-  * Threat Levels: You've probably seen the phrase //"Clearly, there is no threat right now"// in an Outpost's description while wandering around. Like all Outpost text, this description is actually dynamic - that phrase indicates Peaceful Days or Quiet Times status. In very rare circumstances the threat may rise above that, and you may see the locals exchange nervous glances or hear the Watcher give an announcement. You'll get more Req for jungling while this text is active, but there's still no cause for concern. The Outpost is not at risk. +
-  * Titans: Titans still spawn, approach Outposts, and destroy their walls just as they had before, and Outpost lookouts will shout warnings. But even if a Titan flattens an Outpost's wall, the Outpost cannot become overrun. +
-  * Outpost Walls: You can still hammer nails in to repair outpost walls, but since only Titans can lower their health it's only useful for burning stamina. +
- +
-----+
  
 +  * Same overarching gameplay structure. Guy arrives in town, gets told theres a dragon they need to kill, trains against masters until they hit level 14 and then goes off to slay the dragon. kill the dragon, start over from level one. It has more of a fantasy flair than the island's science fiction, of course. As well as the Pilot's weird turn-based system instead of Stamina. But the beats are all there.
 +  * Source of a good number of the island's mechanics and a couple of the NPCs. (e.g. the Forest became the Jungle, the Graveyard became the Failboat, Drive Kills are still referred to as Dragon Kills in the hall of fame, etc.)((Seth the Bard is an exception - he's actually from the original Red Dragon game!))
 +  * Legend of the Green Dragon is an old game, originally being written in the original php script. (For comparison's sake: at the time of writing, the island runs on PHP8.)  Originally created by Eric Stevens, but the code is now being maintained by the Dragonprime Development Team. The Dragonprime engine was released under a Creative Commons license, meaning anyone is free to yoink the code and host their own version of the game. 
 +  * And so that's what CMJ did - after getting rid of all the dragons and rejiggering the hell out of the code.
 +  * While there's not much left of the original LotGD code in the game, we wouldn't be here without the hard work of the devs of old. If you enjoy your time on the island, and have some cash to spare, you can find a link to donate to Eric's paypal on the Island's donation page. Just click the coin slot and scroll down a bit.
  
  
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   * [[https://oldwiki.improbableisland.com/doku.php?id=season_two_changelog|Season Two changelog]]. Only I could find this interesting.   * [[https://oldwiki.improbableisland.com/doku.php?id=season_two_changelog|Season Two changelog]]. Only I could find this interesting.
   * jesus. things you post on the internet really do stay forever. hello, person reading this.   * jesus. things you post on the internet really do stay forever. hello, person reading this.
 +  * [[https://www.thegamecrafter.com/games/trains-|Trains!]] - Holy shit, the Improbable Trains Compendium pdf listed here has a full analysis of Train functionality. delicious historical preservation
  
 ===== Before ===== ===== Before =====
playground/cdeezpages.1703842401.txt.gz · Last modified: 2023/12/29 09:33 by clarissadunst