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places:player:walker_enterprises:m5-library [2023/12/22 14:56] – created lucky_katydid | places:player:walker_enterprises:m5-library [2023/12/22 14:59] (current) – [Tour] lucky_katydid | ||
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======Walker Enterprises: | ======Walker Enterprises: | ||
It wouldn' | It wouldn' | ||
+ | ====Textbook: | ||
+ | |||
+ | This appears to be a hand-written textbook on popular attempts to manipulate Improbability, | ||
+ | |||
+ | Flipping to a random page, you begin to read: | ||
+ | |||
+ | "... laymen may describe Improbability as the closest thing to magic; in fact, many people, Jokers in particular, find it indistinguishable from such. But let us not forget that Improbability has a technological source at its heart, and that we are hunting a computer with its own thoughts and (pardon the pun) drives. These are not always hostile, either -- examples such as the Common Ground prove this, as do certain slivers external to this reality that are reachable only because of Improbability' | ||
+ | |||
+ | The very concept of Improbability as demonstrated by the Drive is not simply to show the results of random Chance (rC) but to augment them with changes chosen by the Drive deliberately for its own amusement, which we refer to as irrational Chance at this time (iC). Irrational Chance can produce results that are not physically possible in the real data set, and highly skew otherwise unlikely outcomes such as rolling a straight flush on five six sided dice with the last number being a seven. | ||
+ | |||
+ | ===rC * iC = Reality=== | ||
+ | |||
+ | If we take the example of visitors from other worlds who have alternate Reality scores, we can presume that irrational Chance exists on these other worlds as a constant, with more divergent worlds from ours achieving higher iC totals. | ||
+ | |||
+ | ===Good Luck, Bad Luck=== | ||
+ | |||
+ | If Reality is a number that changes as random Chance or irrational Chance does, there is an output that can be positive or negative; for example, negative random Chance for items of statistical impossibility (a randomly rolled d6 transforming into a housecat) and negative irrational chance for physical impossibility (a d6 does not contain the materials to transform into a housecat; some energy must normally be converted to make it a Reality.) | ||
+ | |||
+ | ===What does this mean for individuals? | ||
+ | |||
+ | Reality is a subjective form, in which the hand of Chance can be felt even outside of the Island. Some people have highly good luck -- or disastrous bad luck -- which would be small in comparison to the Island, but of which a Hawton meter might be able to detect small anomolous readings, thus allowing to select for fortune. It would be interesting to see how a negative-Chance individual (unlucky) would fare on the Island compared to a positive-Chance individual (lucky). | ||
+ | |||
+ | It also provides another matter for conjecture: while the Drive has broad effects throughout the Island, and can directly influence most interactions between individuals and Improbability, | ||
+ | |||
+ | --- | ||
+ | |||
+ | A more recent section reads: | ||
+ | |||
+ | " | ||
+ | |||
+ | The basic precept of Improbability as we understand it today is that it is controlled by a device, called the Drive; that it is measurable, hence the Meters; and that individuals gain Improbability as they defeat the Drive. | ||
+ | |||
+ | However. This has several implications. Jokers are pawns of Improbability, | ||
+ | |||
+ | ====Locked Book==== | ||
+ | Hey, this book is locked! | ||
+ | |||
+ | ====Old Newspaper==== | ||
+ | This seems to be an ancient copy of the Enquirer, back when it was a media source. You're still fond of it in a historical context, but after all this time, the novelty has worn off. | ||
+ | |||
+ | ====Pocket Bible==== | ||
+ | Interestingly, | ||
+ | |||
====Tour==== | ====Tour==== | ||
* [[places: | * [[places: |
places/player/walker_enterprises/m5-library.1703256979.txt.gz · Last modified: 2023/12/22 14:56 by lucky_katydid