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gameplay:guides:places:progelements [2023/11/21 22:16] – created kuhsodas | gameplay:guides:places:progelements [2023/11/21 22:51] (current) – [Where it all happens: Logic Grids] kuhsodas |
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So how do you go about making and using programs? In your Place, on the left-hand side, under the heading 'Keybearer Options' there is a button marked 'Programs' which you've possibly already noticed. Click on it. You'll get a list of all the Rooms and Pages that you've built in your Place, and next to each one a link to click entitled 'Create New'. By the way, you don't need to be in the Room that relates to the Program that you're editing. So you can sit in the Kitchen and edit the program for the Library. | So how do you go about making and using programs? In your Place, on the left-hand side, under the heading 'Keybearer Options' there is a button marked 'Programs' which you've possibly already noticed. Click on it. You'll get a list of all the Rooms and Pages that you've built in your Place, and next to each one a link to click entitled 'Create New'. By the way, you don't need to be in the Room that relates to the Program that you're editing. So you can sit in the Kitchen and edit the program for the Library. |
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Now you're presented with a 'Logic Grid' of squares (see picture below). Think of a Logic Grid as the blank canvas on which programs are built. There doesn't seem to be much you can do? Expand the Grid by a row or a column or rename the Grid is about it, huh? That's because you've only got the blank canvas. You haven't got any of the blocks to put on this canvas to make a program. Those blocks are called 'Contraptions' and 'Contrivances'. We'll deal with those next, after the picture of a blank grid you were just promised and a few notes about it:((01))\\ | Now you're presented with a 'Logic Grid' of squares (see picture below). Think of a Logic Grid as the blank canvas on which programs are built. There doesn't seem to be much you can do? Expand the Grid by a row or a column or rename the Grid is about it, huh? That's because you've only got the blank canvas. You haven't got any of the blocks to put on this canvas to make a program. Those blocks are called 'Contraptions' and 'Contrivances'. We'll deal with those next, after the picture of a blank grid you were just promised and a few notes about it:\\ |
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{{ http://improbableisland.com/images/places/faq/emptyboard.png |An empty logic grid}}\\ | {{ http://improbableisland.com/images/places/faq/emptyboard.png |An empty logic grid}}\\ |
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These are the blocks that you make your program out of. Roughly speaking: | These are the blocks that you make your program out of. Roughly speaking: |
<note>Contraptions are used to //do things// while Contrivances are used to //ask questions//.</note> | <WRAP center round info 60%> |
| Contraptions are used to //do things// while Contrivances are used to //ask questions//. |
| </WRAP> |
What this really means will become clear as you use them, but that's a good mantra to keep in mind. | What this really means will become clear as you use them, but that's a good mantra to keep in mind. |
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On your first attempt, with an empty advanced backpack, and a belly full of the best food you can get, a day's foraging for scrap shouldn't fill your backpack, so keep everything. This will change as your skill level in 'Scrap Scavenging' increases however. | On your first attempt, with an empty advanced backpack, and a belly full of the best food you can get, a day's foraging for scrap shouldn't fill your backpack, so keep everything. This will change as your skill level in 'Scrap Scavenging' increases however. |
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Contraptions and Contrivances are kept in your backpack or can be transferred into a Place's inventory for safe keeping. | Contraptions and Contrivances are kept in your backpack or can be transferred into a Place's inventory for safe keeping. Contraptions and Contrivances currently [[gameplay:guides:dkpersist|persist]] through a Drive kill. |
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<note important>If you defeat the Drive with Contraptions or Contrivances in your backpack, then they will disappear along with everything else. Store them in a Place's inventory before you go Drive hunting.</note> | |
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For a complete list of C&C's in the game, see [[gameplay:guides:places:componentlist|here.]] | For a complete list of C&C's in the game, see [[gameplay:guides:places:componentlist|here.]] |