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gameplay:guides:places:placestart [2023/11/21 20:33] – created kuhsodasgameplay:guides:places:placestart [2023/11/22 05:18] (current) kuhsodas
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 ==== What are Places? ==== ==== What are Places? ====
  
-The Places system is a set of incredibly powerful and flexible tools that allow you to design a place with a high degree of precision. At first sight they can look very complicated. The good news is, you only need to understand a fraction of this to get started. If you have no idea of how to go about building a Place, then go to [[gameplay:guides:placeI|Places for Dummies]]. This gives you a very basic introduction, just enough to get something done. It shows you how to buy, build, and decorate your first room, and then how to build connect and decorate subsequent rooms.+The Places system is a set of incredibly powerful and flexible tools that allow you to design a place with a high degree of precision. At first sight they can look very complicated. The good news is, you only need to understand a fraction of this to get started. If you have no idea of how to go about building a Place, then go to [[gameplay:guides:places:placeI|Places for Dummies]]. This gives you a very basic introduction, just enough to get something done. It shows you how to buy, build, and decorate your first room, and then how to build connect and decorate subsequent rooms.
  
 Once this has been achieved the builder can, if they wish, start to read up on one of the other topics. These fall into two natural groups: Basic (non-programming) skills, and the more complicated Programming skills. The order in which these are read is not so important, although having some familiarity with the basic Places parts before proceeding to programming is probably a good idea. ((In the sense that avoiding having your brain catastrophically implode is 'a good idea'.))  Once this has been achieved the builder can, if they wish, start to read up on one of the other topics. These fall into two natural groups: Basic (non-programming) skills, and the more complicated Programming skills. The order in which these are read is not so important, although having some familiarity with the basic Places parts before proceeding to programming is probably a good idea. ((In the sense that avoiding having your brain catastrophically implode is 'a good idea'.)) 
  
-Programming Places get a little complicated, but you only have to know a little bit to get a little bit out of programming. The complicated parts are for getting complicated effects. This means that you can learn as much or as little as you want to, and slowly learn more and more as you go along rather than having to learn a big chunk to get anywhere at all.+**Programming Places** gets a little complicated, but you only have to know a little bit to get a little bit out of programming. The complicated parts are for getting complicated effects. This means that you can learn as much or as little as you want to, and slowly learn more and more as you go along rather than having to learn a big chunk to get anywhere at all.
  
 Programming has been designed in a way to make it as intuitive as possible. People who have some experience with programming computers in general should be able to dive straight in and work it out as they go along. For the rest of us, there is a handy series of tutorials to work through. Each one of these after the very first gives you one more trick that you can use in your Place. So even reading only the first two or three will give you a couple of things you can add. The second tutorial shows you how to add tree backgrounds or raindrop/splash backgrounds to a room. The third tutorial shows you how to make one way doors. These tutorials include pictures of what programming grids should look like to achieve certain effects, so it's possible to just blindly follow this and get some of the more basic tricks to work in your Place. I would urge you to at least have a look at what the components in the grid are, and see if you can understand how it all works. If all else fails, ask somebody for help. ((Most of the people who can do this stuff are busting for a chance to show off their brainliness!))((Don't tell them I said that though.)) Programming has been designed in a way to make it as intuitive as possible. People who have some experience with programming computers in general should be able to dive straight in and work it out as they go along. For the rest of us, there is a handy series of tutorials to work through. Each one of these after the very first gives you one more trick that you can use in your Place. So even reading only the first two or three will give you a couple of things you can add. The second tutorial shows you how to add tree backgrounds or raindrop/splash backgrounds to a room. The third tutorial shows you how to make one way doors. These tutorials include pictures of what programming grids should look like to achieve certain effects, so it's possible to just blindly follow this and get some of the more basic tricks to work in your Place. I would urge you to at least have a look at what the components in the grid are, and see if you can understand how it all works. If all else fails, ask somebody for help. ((Most of the people who can do this stuff are busting for a chance to show off their brainliness!))((Don't tell them I said that though.))
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 ---- ----
  
-<note tip>There are a lot of things that could be included below. Links to pages on advice for writers or articles on what makes a good Place for example. If anybody wants to add something, then please do. This shouldn't just be for the technical side of Places, but anything really. Do what you want as long as you think it improves the wiki.</note+<WRAP center round tip 60%> 
-.+There are a lot of things that could be included below. Links to pages on advice for writers or articles on what makes a good Place for example. If anybody wants to add something, then please do. This shouldn't just be for the technical side of Places, but anything really. Do what you want as long as you think it improves the wiki. 
 +</WRAP
 ===== The Useful Bit ====== ===== The Useful Bit ======
  
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 [[gameplay:guides:places:progelements|Start at the beginning.]]\\ [[gameplay:guides:places:progelements|Start at the beginning.]]\\
-[[gameplay:guides:places:tutcontents|Tutorial Contents Page.]]\\+[[gameplay:guides:places:tutstart|Tutorial Contents Page.]]\\
 [[gameplay:guides:places:componentlist|Complete list of Contraptions and Contrivances in the game.]] [[gameplay:guides:places:componentlist|Complete list of Contraptions and Contrivances in the game.]]
  
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   *[[gameplay:guides:places:objectsandinventories|An objects and inventories program.]]\\   *[[gameplay:guides:places:objectsandinventories|An objects and inventories program.]]\\
     *A system to handle pick-up-able objects together with an inventory program to show what your guest is carrying.     *A system to handle pick-up-able objects together with an inventory program to show what your guest is carrying.
-    *Uses memories and a [[gameplay:guides:places:advtutseven|universal program.]]+    *Uses memories and a [[gameplay:guides:places:advtutVIII|universal program.]]
  
   *[[gameplay:guides:places:advtutVIII|An In-Place Adventure/Combat System]]\\   *[[gameplay:guides:places:advtutVIII|An In-Place Adventure/Combat System]]\\
gameplay/guides/places/placestart.1700598814.txt.gz · Last modified: 2023/11/21 20:33 by kuhsodas