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gameplay:guides:places:placestart [2023/11/21 20:33] – created kuhsodas | gameplay:guides:places:placestart [2023/11/22 05:18] (current) – kuhsodas | ||
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==== What are Places? ==== | ==== What are Places? ==== | ||
- | The Places system is a set of incredibly powerful and flexible tools that allow you to design a place with a high degree of precision. At first sight they can look very complicated. The good news is, you only need to understand a fraction of this to get started. If you have no idea of how to go about building a Place, then go to [[gameplay: | + | The Places system is a set of incredibly powerful and flexible tools that allow you to design a place with a high degree of precision. At first sight they can look very complicated. The good news is, you only need to understand a fraction of this to get started. If you have no idea of how to go about building a Place, then go to [[gameplay: |
Once this has been achieved the builder can, if they wish, start to read up on one of the other topics. These fall into two natural groups: Basic (non-programming) skills, and the more complicated Programming skills. The order in which these are read is not so important, although having some familiarity with the basic Places parts before proceeding to programming is probably a good idea. ((In the sense that avoiding having your brain catastrophically implode is 'a good idea' | Once this has been achieved the builder can, if they wish, start to read up on one of the other topics. These fall into two natural groups: Basic (non-programming) skills, and the more complicated Programming skills. The order in which these are read is not so important, although having some familiarity with the basic Places parts before proceeding to programming is probably a good idea. ((In the sense that avoiding having your brain catastrophically implode is 'a good idea' | ||
- | Programming Places | + | **Programming Places** gets a little complicated, |
Programming has been designed in a way to make it as intuitive as possible. People who have some experience with programming computers in general should be able to dive straight in and work it out as they go along. For the rest of us, there is a handy series of tutorials to work through. Each one of these after the very first gives you one more trick that you can use in your Place. So even reading only the first two or three will give you a couple of things you can add. The second tutorial shows you how to add tree backgrounds or raindrop/ | Programming has been designed in a way to make it as intuitive as possible. People who have some experience with programming computers in general should be able to dive straight in and work it out as they go along. For the rest of us, there is a handy series of tutorials to work through. Each one of these after the very first gives you one more trick that you can use in your Place. So even reading only the first two or three will give you a couple of things you can add. The second tutorial shows you how to add tree backgrounds or raindrop/ | ||
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- | <note tip> | + | <WRAP center round tip 60%> |
- | . | + | There are a lot of things that could be included below. Links to pages on advice for writers or articles on what makes a good Place for example. If anybody wants to add something, then please do. This shouldn' |
+ | </WRAP> | ||
===== The Useful Bit ====== | ===== The Useful Bit ====== | ||
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[[gameplay: | [[gameplay: | ||
- | [[gameplay: | + | [[gameplay: |
[[gameplay: | [[gameplay: | ||
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*[[gameplay: | *[[gameplay: | ||
*A system to handle pick-up-able objects together with an inventory program to show what your guest is carrying. | *A system to handle pick-up-able objects together with an inventory program to show what your guest is carrying. | ||
- | *Uses memories and a [[gameplay: | + | *Uses memories and a [[gameplay: |
*[[gameplay: | *[[gameplay: |
gameplay/guides/places/placestart.1700598814.txt.gz · Last modified: 2023/11/21 20:33 by kuhsodas