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gameplay:guides:places:advtutvi [2023/11/22 00:04] – created kuhsodas | gameplay:guides:places:advtutvi [2023/11/22 00:04] (current) – kuhsodas | ||
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These programs are designed to be built somewhere out of sight and then called from the room or rooms that they are wanted by a Run Program contraption. | These programs are designed to be built somewhere out of sight and then called from the room or rooms that they are wanted by a Run Program contraption. | ||
- | == 1: Simplest Version == | + | ==== 1: Simplest Version |
In the first line place a Roll To Thought contraption. In the parameters set the minimum value to one, the maximum value to three (the number of possible random events), and choose a descriptive Thought name to assign the output number to. I use the name " | In the first line place a Roll To Thought contraption. In the parameters set the minimum value to one, the maximum value to three (the number of possible random events), and choose a descriptive Thought name to assign the output number to. I use the name " | ||
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- | == 2: Some events are more likely than others. == | + | ==== 2: Some events are more likely than others. |
You may want to have some events more or less likely than others. This is where the use of Thought Less Than as opposed to Thought Equal To contrivances comes in. What you can do is have an event correspond to a range of values for your **whichevent** Thought. | You may want to have some events more or less likely than others. This is where the use of Thought Less Than as opposed to Thought Equal To contrivances comes in. What you can do is have an event correspond to a range of values for your **whichevent** Thought. | ||
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In the above example you could have the first event happen on a roll of one to three, the second event on a roll of four to eight, and the last event happen on a roll of nine. To program this, set the first Roll To Thought maximum value parameter accordingly, | In the above example you could have the first event happen on a roll of one to three, the second event on a roll of four to eight, and the last event happen on a roll of nine. To program this, set the first Roll To Thought maximum value parameter accordingly, | ||
- | == 3: Random events can happen with varying probability. == | + | ==== 3: Random events can happen with varying probability. |
So you've built a nice fancy random event gadget. Very nice. But you want it to be a bit more flexible. When your guest is enjoying themselves rolling dice with jokers, you want there to be a high chance of a random event occurring. When they' | So you've built a nice fancy random event gadget. Very nice. But you want it to be a bit more flexible. When your guest is enjoying themselves rolling dice with jokers, you want there to be a high chance of a random event occurring. When they' |
gameplay/guides/places/advtutvi.1700611453.txt.gz · Last modified: 2023/11/22 00:04 by kuhsodas