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gameplay:guides:places:advtutiii [2023/11/21 23:52] – created kuhsodasgameplay:guides:places:advtutiii [2023/11/21 23:55] (current) kuhsodas
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-====== Advanced Techniques III - DIY gadgets ======+====== Advanced Techniques III - DIY gadgets, or, Programs as Gadgets Part 1 ======
  
 So you're trying to use the 'multiple commands' trick that has been talked about in the previous two Advanced Techniques pages. You have several commands. There's an ornament or somesuch which, if your guest works out to pull it, then a door is revealed. So that's a Show Page ("As you pull the statuette of the Watcher there is a creak behind you. Turning around you see the wardrobe swing to one side revealing a secret passage!") and an Add Page Link ("Go down the secret passage."). There's also a rather more obvious lever, which when pulled opens a trapdoor beneath the player. That's a Warp to Room Contraption, oh and you want to know that this has happened, so you want to increment a memory at the same time. So you're trying to use the 'multiple commands' trick that has been talked about in the previous two Advanced Techniques pages. You have several commands. There's an ornament or somesuch which, if your guest works out to pull it, then a door is revealed. So that's a Show Page ("As you pull the statuette of the Watcher there is a creak behind you. Turning around you see the wardrobe swing to one side revealing a secret passage!") and an Add Page Link ("Go down the secret passage."). There's also a rather more obvious lever, which when pulled opens a trapdoor beneath the player. That's a Warp to Room Contraption, oh and you want to know that this has happened, so you want to increment a memory at the same time.
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 __Note for budding programmers__ __Note for budding programmers__
  
-This strategy allows you to custom-build a gadget in one place to perform a series of tasks, //and then use a// Run Program //Contraption to deploy those tasks elsewhere.// This is extremely helpful, and the original writer describes why below.+This strategy allows you to custom-build a gadget to perform a series of tasks (ideally not tied to any particular room), //and then use a// Run Program //Contraption to deploy those tasks elsewhere.// This is extremely helpful, as this two-step process allows you to maximize your use of the Escape Hatch. Read on as the original writer describes why.
 </WRAP> </WRAP>
  
gameplay/guides/places/advtutiii.1700610721.txt.gz · Last modified: 2023/11/21 23:52 by kuhsodas