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gameplay:concepts:hawtons [2024/01/24 12:08] – [Managing Hawton Levels] clarissadunstgameplay:concepts:hawtons [2024/01/24 12:09] (current) – [Things Hawtons Don't Bother Touching] clarissadunst
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   * **The Dice Roll [[gameplay:guides:places:componentlist|Contrivance]]:** If a player-made [[places:start|place]] has a gambling minigame, Hawtons won't help you win.   * **The Dice Roll [[gameplay:guides:places:componentlist|Contrivance]]:** If a player-made [[places:start|place]] has a gambling minigame, Hawtons won't help you win.
   * **Item drops:** Supply Crates (and Monthly Mementos that give eBoy items) aren't more likely to give you more items just because Hawtons are high, and you won't harvest more Meat from enemies.   * **Item drops:** Supply Crates (and Monthly Mementos that give eBoy items) aren't more likely to give you more items just because Hawtons are high, and you won't harvest more Meat from enemies.
 +  * **eBoy's prices:** These aren't random, they're dictated exclusively by how much of the item he has in stock. Opportunistic little shit.
  
 ==== Managing Hawton Levels ==== ==== Managing Hawton Levels ====
gameplay/concepts/hawtons.1706098101.txt.gz · Last modified: 2024/01/24 12:08 by clarissadunst